IMA - Mouse Tracking - Interactive & Generative

A couple weeks ago, I made this "Drawing Bot" for Interactive and Multimedia Art. I was feeling in the mood to make a video of it. Take a watch if you'd like.
I wanted this project to have an uncontrollable erasing component, so I programmed a bunch of metro objects with random numbers to draw partial circles over more circles to act as an eraser. I also wanted the shapes of the mouse drawing to change, so I made all the LCD's have different marks and colors. It's cool and fun for a sec.. kind of like Smash Mouth.

Tom Burtonwood - Photogrammetry Workshop

Last week Tom Burtonwood visited UWM... He did a workshop on photogrammetry. I had done 3D scanning in the past with a Sense and a Next Engine, but I had never tried using a camera and Autodesk's recap360. Tom demonstrated a scan using Nathaniel as the model. I tried scanning a bike with Fred and Scott... My scan didn't turn out so good, but from what I can tell, it's because all of the surrounding elements were too neutral. Tom mentioned needing lots of "stuff" in the background that is changing, i.e. patterns, people, movement etc. so that the program has an easier determining which content is important and which isn't. 
We also learned how to use NetFabb to edit our scans once they were generated. I was already familiar with NetFabb from Frankie's class, but it was still helpful to hear another approach to the software. 

Interactive and Multimedia Art - Exploration: Bang Bot

For our first small exercise in IMA, we were asked to create a "Bang Bot;" write a software program in max that can be initiated with a "bang," or push of a button, using a selection of additional MAX objects that have been introduced so far... Here are a couple screen shots and short videos (please don't waste your time watching them all the way - unless you're reeeeeaaaalllllyyy into it, some of the color combinations are really great) that show my process from start to finish....

All of the objects controlling one circle, this is eventually duplicated and the metros are varied for the 7 different circles that present in the final video animation/software... 

I eventually figured out that you can leave your patcher overlapped, but then rearrange the objects how you want them presented in Presentation mode.... Kind of like having patcher be the code behind the interface or presentation of your code/software. SO the sliders here are all overlapping but then in the Presentation they are all over the place... see video exploration 2 for clarity. 

A bang to initiate all of the bangs through a load message object. 

AND the final product... I could have kept on going and going with this... But you know...