IMA Final Project - Part 2


I am manipulating a few images of water that I recorded out at Atwater Beach last week for my final project in Interactive and Multimedia Art. I've been doing some writing about the work, so I'll just post that here too (below)... I'm not sold on the video presentation yet - so I'm not posting any video documentation until that's better under my control. To see the work live, check out Arts Tech Night at Kenilworth Square East on Wednesday, December 16 from 6PM - 9PM. 


Bound by Periphery is an interactive art object that explores aspects of peripheral awareness through human presence and touch. Upon approaching the object, the viewer’s presence and proximity are sensed; this reveals a moving image on a screen resting face up on the gallery floor. By crouching down and physically exploring the frame of the video, the imagery begins to change; the water imagery becomes clear, colors increase in saturation and the sound of waves and wind becomes evident. Through presence and an acute awareness of the boundaries of the object, the viewers experience becomes more dynamic and descriptive. In this way, Bound by Periphery explores various states of being contained and containing physically through objects as a metaphor for the mind. A container holds a screen, holding a sequence of video frames, playing over time. While screens can contain an endless amount of data, this object is restrained to the frame of the video. The video frame only allows us to experience what is in view, limiting our field of vision, but upon exploration of the periphery, the focus becomes clearer and transforms. By placing emphasis on the physical presence of the body on the edge of the object, the viewer is offered an incentive to explore, to relieve themselves of tunnel vision, to soften focus and play.

IMA - Jit scissors & glue experiments

I want to use video for my midterm project in Interactive and Multimedia art, but I'm still undecided about what video. For some reason, this is a really hard decision for me. I usually don't make art with a lot of realistic imagery, so that's probably why.... These plants are neat.


IMA - Signal Processing Exploration

Last week, for my "stupid pet trick" assignment, I created this max patch that progresses a video based on amplitude. You can see via the meter object towards the top of the video the program measures the audio from the microphone and then based on the measurement progresses the frames in the video; it rewards you for making noise/talking/or listening to my favorite, Andrew Bird.

I am interested in refining this patch a little more, creating a more dynamic video, and perhaps installing it in a room with a projector. I can see it has the potential to relate to my current studio practice... Inputs and outputs with lots of possibility.

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Here is some writing I had done about the project when I was brainstorming the idea: 
Brief Summary:     I plan to use audio input and video output. A microphone will sense the amplitude of a room, and based on that measurement a projected image’s hue will gradually shift in tone, through value/contrast, in real-time.
Statement: In my current body of work I have been exploring, through various media, the relationship between individuals and technology. Through this installation (stupid pet trick), I hope to encourage face-to-face interactions (conversations) to occur by rewarding the viewer with a dynamic visual, that changes based on the level of noise occurring in a space. I imagine this piece functioning like an ambient intelligent system, seamlessly integrated into the architecture of whatever space it is installed. Through a sensor (microphone), the projected image in the environment will respond to the human action and behavior of shuffling through space, commenting, taking phone calls, vocally interacting with others, etc. The reward will reach its greatest potential when space reaches the largest volume. I am still working through exactly what the visual will be currently.  

Interactive and Multimedia Art - Exploration: Bang Bot

For our first small exercise in IMA, we were asked to create a "Bang Bot;" write a software program in max that can be initiated with a "bang," or push of a button, using a selection of additional MAX objects that have been introduced so far... Here are a couple screen shots and short videos (please don't waste your time watching them all the way - unless you're reeeeeaaaalllllyyy into it, some of the color combinations are really great) that show my process from start to finish....

All of the objects controlling one circle, this is eventually duplicated and the metros are varied for the 7 different circles that present in the final video animation/software... 

I eventually figured out that you can leave your patcher overlapped, but then rearrange the objects how you want them presented in Presentation mode.... Kind of like having patcher be the code behind the interface or presentation of your code/software. SO the sliders here are all overlapping but then in the Presentation they are all over the place... see video exploration 2 for clarity. 


A bang to initiate all of the bangs through a load message object. 




AND the final product... I could have kept on going and going with this... But you know...




Interactive and Multimedia Art - Max 7 - Tutorials 1-3

Last week was the first week of class for Fall 2015... I received homework in my Interactive and Multimedia Art class; download Max 7, and do tutorials 1-3 for Max... Here's a brief summary of what the tutorials covered:

Tutorial 1; introduced object boxes, inlets, message boxes, and comment boxes, patchcords, how to unlock and lock patches, and use the Reference functions.

Object boxes operate like miniature programs within the larger environments.
Message boxes send messages to objects, and can operate as either commands or control data. Use commas by adding a backslash before, or the result is a new line of text.
Comment boxes are used to add text to controls, such as "click me."

Max programs function by passing messages between objects.

Tutorial 2; introduced bang! message (do the thing you do!), and spatial organization of messages: information is sent right to left when there are multiple messages connected with a bang!

Tutorial 3; numeric data: numbers and lists: integer and floating point number boxes, pack objects and pak objects. $ before a number in a message allows you to have a changing numeric input.

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I also noticed that Max has a series of tutorials built into the program... I may check some of these out during the coming weeks...